The purpose of this application is to create a simple music player using the C++ programming language. The goal is to play audio files using basic features like opening a file, playing the file, and stopping it. While this implementation will be very basic, it will provide an understanding of how to interact with audio libraries and manage resources to play music programmatically.
Objective
The objective of this program is to:
Load and play an audio file.
Provide simple controls like play, pause, and stop.
Learn how to use external libraries like SFML for audio playback.
C++ Program Code
#include <SFML/Audio.hpp> #include <iostream> #include <string> int main() { // Create a music object sf::Music music; // Load a music file if (!music.openFromFile("song.ogg")) { std::cerr << "Error: Unable to load the music file!" << std::endl; return -1; } // Play the music music.play(); std::cout << "Music is now playing. Press Enter to stop..." << std::endl; // Wait for the user to press Enter to stop the music std::cin.get(); // Stop the music music.stop(); std::cout << "Music stopped. Exiting…
I am Aditya. I work as a cloud native specialist and consultant. In addition to being an architect and SRE specialist, I work as a cloud engineer and developer.