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The Go Paradox: Why Fewer Features Create a Better Language for Senior Developers
In the ever-evolving landscape of programming languages, the conventional wisdom often follows a simple trajectory: more is better. New language versions proudly announce additions like generics, pattern matching, async/await syntax, or complex metaprogramming capabilities. Programmers, especially those early in their careers, are drawn to these features, seeing them as powerful tools that enable more expressive, concise, and “clever” code. They are the shiny new tools in a developer’s intellectual toolbox.
And then there is Go.
Developed at Google and released to the public in 2009, Go stands in stark defiance of this trend. It is a language defined as much by what it omits as by what it includes. It lacks classes and inheritance. It has no exceptions. It provides no mechanism for operator overloading. There is no ternary operator, no generics (until a very recent and carefully limited introduction), and its syntax is so minimal it’s often described as “boring.”
To a developer accustomed to the feature-rich environments of C++, Java, or Python, Go can feel restrictive, even primitive. The initial reaction is often one of skepticism: “Why would I choose a language that takes my tools away?” Yet, a fascinating phenomenon has occurred. Go has found a…
